Way back in the 90's Sonic the Hedgehog was hands down one of my
favorite games; a game that I could go back for time and time again. The
action was fast, yet slow enough to take in my awesome shiny
environment. Ahead of its time perhaps, but as times changed, so did
Sonic, and sadly for our blue speed demon he did not change for the
best.
One game I recall playing on the Wii really had me hyped up and
excited for its release, however once I played the game I nearly broke
out into a random seizure due to how fast my little blue hedgehog was
speeding. The game was no longer fun, everything was thrown at me too
fast, and sadly the game ended up in some dusty old box in the basement.
After reading a few reviews of Sonic Rush for the Nintendo DS though, I
was mildly curious, and finally ended up picking up the title in a used
bin for a price that wouldn't crush my soul if the game sucked.
Plot:
Dr. Eggman is back and once again he is up to no good. I love the
Eggman, and love that he was incorporated into this particular game as
our number one enemy, just as he was in the very first Sonic game.
The plot is not very thick but plots in Sonic games never were that
thick. It was mostly made up of running, collecting, and chasing our
enemy into the next scene up until the final battle. Things are set up
in the same manner in Sonic Rush, 3 levels to run through and a final
mini boss battle.
Game Play:
Sonic Rush plays out fairly nicely, using the same type of game play
that we remember in the very first release of the game. You steer Sonic
through a semi 2D/3D environment with a side-scrolling platform. Its
basic, point A to point B.
The one issue I found with game play was that although this game is
not as fast paced as Wii titles of Sonic, there are times when you have
to ease up on pushing Sonic forward as he will go a bit too fast. It
does not take long to get used to easing him up when he is in hyper
speed though. However if you don't ease up at times you will end up
flying into an enemy, or flying into the sky and landing somewhere to
your death with no control on making it stop.
Controls:
The controls in Sonic Rush are rather interesting, yet simple enough.
Most game incorporate game play on just one screen on the DS, making
the lower touchscreen area where you play your game, while the upper
half of the screen is a dashboard or map of sorts. Sonic Rush uses both
top and bottom levels of your system, while it can be a bit confusing at
first, it gets easier as you steer Sonic through swirls, whirls, and
twirls, and watch him run from one screen at the bottom, to the other
screen at the top. It's a bit eye buzzing at first, but you get used to
it and it creates no distractions.
Graphics:
Graphics in Sonic Rush are done very nicely, with coloring and enemies
that you may recall from older versions of the game. The graphics fit
perfectly to what one would expect from a Sonic the Hedgehog game.
Things are rich, and details in each level are pleasing to the eye. Best
of all you can slow your speed demon down and take in some of the
pretty little extras that developers added to the game.
Music & Sounds:
Sonic Rush sticks to the original Sonic tunes that we know and love.
Death has that same depressing chime, while collecting rings throughout
the levels also plays the same smile making tune that old-school gamers
will remember from the original. Besides that music also matches up
perfectly to what one would expect to come from Sonic games.
Overall:
Finally, it took years, but Sonic is back in action and what we once
loved about him is back. Fans of the original will really like this one,
and new players to Sonic will likely enjoy this one just ax much,
creating a new wave of Sonic fans!
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