I honestly have not picked up my Playstation 2 ever since buying a PS3
and XBOX360 Elite. I truly thought I never would pick up my PS2 again
really, however this past weekend on Best Buys $9.99 gaming title shelf,
I saw a title I never even knew existed. Metropolismania 2!!!!
Metropolismania was a game that I had played years ago, and loved it,
easily became addicted to it, and now before me sat the sequel for only
ten buckaroos!
I dished out the ten bucks, and went home with high hopes. What did
this sequel hold that the first one did not. Would there be new secrets?
Better graphics? Neater looking towns and town people?
I seriously could not wait. For a look at my review on the first Metropolismania, click here.
So... lah dee dah... I get home, pop in the disc and await for the new
Metropolismania simulation game to begin. I was greeted with the exact
same music the first game had. This was disappointing to say the least. I
figured a part 2 of the original would at least feature something
different.
Next I'm taken to a menu where I can create my characters appearance.
My choices are limited, and my characters looks way different than the
original games. Here instead of looking like a computer animated
character, I now look like some sort of cartoonish Jap Anime character.
No problem, I'm cool by it. I figured if my character looks different, than likely the games content will be different.
My God what an utter disappointment this was. Metropolismania 2 is
EXACTLY like part one, right down from residents names, buildings,
shops, and every other aspect you could possibly think of from the
original game. The ONLY difference that I can make note of is the way
roads are built. Now instead of your character running around with a
giant chalk crayon drawing roads, you now build roads using a new birds
eye view. Personally I loved the chalk way of building roads, but the
birds eye view makes it easier for you when you are making turns.
The game play is also the same, right down to the core of it. You
build your city, and you are in charge of fixing tenants complaints. The
Dixxon family wants an elementary school to be built, the Cox want a
senior amusement, and the Friedman's want a playground...
Like the first game, you basically walk around the town, talk to
people, and network. When they are our friend they will introduce you to
new people looking to move into town. Each resident in the town is
helpful, because they may solve the key to finding someone who works in a
police station, playground, or hospital.
You basically walk around placing houses, and businesses correctly to
balance out complaints. This task gets repetitive and annoying after
awhile because you have to talk to one person about 3 or 4 times just to
make them your friend, without them being your friend they are useless
to you. So basically you have a lot of text to scan though, and a lot of
complaints to work out.
Now don't get me wrong, this was a hell of a lot of fun in the
original game... but when a second game is made, and is exactly like the
first it sucks the big one.
By the time board 3 comes around you will be bored with the game.
Board 3 though introduces a few new shops that you haven't seen in the
original game. Big whoop. This would have been fun had everything not
looked alike. Some new shops are lotto stands, dresser, barber shop,
sumo school, computer school, and more modern shops like cell phone
shops.
Although some of the shops are more up to the times of todays society, the game still blows.
Nothing was made to add to the fun the original game had at the time.
It was a complete disappointment to pop this one in and see that nothing
had been changed, the game play, the residents, the buildings, the
names, all the same.
Overall:
Metropolismania 2 should be against the law.
This one failed miserably, is boring, a repeat, and straight up sucked
the fun from the original game, managing to turn that into a crappy
game as well.
0 stars out of 5.
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