Ever since the release of Twilight in the theaters, I have seen
more and more vampire based video games hitting the PC. It's good
marketing if you ask me. Developers see that something is hot, and
create games based on the 'in' thing.
Myself; I have always been fond of vampires. Anything that involves
vampires, and I'm in. From movies, to video games, I'm all for it.
When I came across A Vampyre Story at my local Best Buy I was
intrigued. It was a game that used cartoon like graphics in a superb
way. Seeing that I am relatively sick and tired of video games that try
too hard to make things look realistic (and fail miserably) I figured I
would try something cute out for a change.
I bought the game for $29.99, which I thought was a little steep for a
PC game, but hey, it's a hell of a lot better than spending $60 on a
new PS3 video game wouldn't you say?
Anyhow, A Vampyre Story starts off with a cute Gothic fairytale like
atmosphere that is pretty beautiful on the eyes. A vampire by the name
of Mona has been trapped in a castle by her husband Shrowdy. While
Shrowdy is out looking to feed, he is killed in the same manner any
vampire would be killed. A big old wooden stake through the heart.
As soon as Mona hears the news, she knows that she is now free to
escape from the castle and make her way to Paris where she hopes to
become a singer. With the help of her wise cracking bat Froderick, Mona
is looking for a way to escape the castle.
Things though are not as easy as one would anticipate. There are
locked doors, riddles, and other puzzles that need to be solved before
Mona can just bust out of the castle.
(The whole time though I was left thinking, why can't I just turn
her into a bat, and fly her off of the island that the castle is on!?)
At first I was really enjoying the game. The controls were simple and
do not require any keyboard commands (although it is an option). I was
able to just use the buttons on my mouse for every action.
I was enjoying collecting objects Mona ran into, and speaking to rats,
statues and fountain gargoyles.
the one thing though that got
relatively boring though was the long dialog. Whenever Mona needs help
most likely that help comes from a rat, or a statue, and the
conversations seem to go on forever.
Eventually I found myself trying to hurry up and click through all of
the boring unnecessary dialog, and lame jokes that many of the
characters have. You can click on the space bar on your keyboard to skip
past the dialog.
The bad dialog though was not the thing that bothered me most. It was
the way certain things were placed into the game to confuse you on
purpose. For instance, downstairs in the basement a crew of rats live in
the walls. They claim they will help Mona so long as she goes upstairs
into the kitchen and kill the cat that keeps killing off their crew.
I spent a good hour roaming back and forth trying to figure out where
the kitchen was. A trap door? No. Upstairs? No... to the left? No. To
the right? Nope.
The rats never needed me to kill off a cat after all. I had to
actually cheat and look ahead in my 'help' section in the included
manual to figure out that giving the rats a bag of cookies I found
upstairs would make them help me.
The whole 'killing a cat' thing was just placed in there to confuse
me, and to be quite frank I didn't like how the game worked that way. I
like a good puzzle, but if you assign me a task, and that task does not
exist, it gets pretty damn frustrating.
The next thing that annoyed me royally was the way the inventory
worked. Mona can carry items that are not heavy, but if she comes across
a sword, or a larger object she will store the object in her memory
bank, but will not take it along with her.
When she needs the object she will transport back to the area where
she saw the object, and then and only then will she actually use the
object when she is transported back to the area where she needs to use
it. It's annoying because the cut scene is just a waste of time.
All in all A Vampyre Story displays some gorgeous 3D graphics, with
easy point and click controls. The characters are all done up perfectly,
and the voice's assigned to each of the characters fits perfectly with
the animations when they are talking, so I did like the game in this
aspect. The worlds are rich in graphics, beautiful to the eye, and the
characters are all pretty likable.
The game however is slow moving, and if you get stuck and don't figure
out what to do next, the game can grow boring really fast, especially
when you are roaming the same rooms over and over again with not even a
comprehension on what the hell you are looking for.
Basically A Vampyre Story is a quest to get out of a castle on a
remote island. The adventure is slow, but fun at times, especially if
you can figure out a puzzle to advance ahead. Clues are everywhere so be
sure to combine them if possible.
Although the game has it's annoying attributes, and even gets a little
boring and cheesy at times, the graphics and game play are stunning
enough as to where you would want to continue on.
I'd give this one 3 stars out of 5. Good, but not great.
No comments:
Post a Comment
Leave a Comment