When I first got hold of my Nintendo Wii U Console, the very first game
that I was genuinely excited to see in the list of game line ups was
Pikmin 3.
I had been a fan of Pikmin games since the very first one hit the
Gamecube so many years ago. It felt like the wait was on for forever
though when it came to finally getting myself a copy of the newest title
Pikmin 3.
Was my wait worth it?
Yes and no.
Plot:
Before discussing controls, visuals and audio first let me get down to
the basics. Pikmin 3 starts off relativity similar to the first 2
titles of Pikmin, only this time you have 3 explorers that have crash
landed on this strange planet, which sadly is eerily similar to the
planets/world that the first 2 games had to offer.
The nostalgic thing about it though is that Olimar is mentioned in the
game, and the name is familiar simply because he was the character we
played with in Pikmin 2.
On this planet your tiny explorers will encounter a series of Pikmin.
The first being the red Pikmin, which can battle fire breathing
creatures without catching on fire. They are also semi strong, but
nowhere near as strong as our newest rock Pikmin. They can shatter
crystals, glass walls, and are useful weapons to throw when in battle.
You will also encounter blue Pikmin which can walk through water,
yellow Pikmin which can generate electricity and knock down electrified
walls.
Another new member to the Pikmin family are the pink ones which are capable of flight.
Each colored Pikmin is capable of strengths that the others are not, so in a sense you have a gigantic fun puzzle to solve.
The whole point of the game is to collect fruits to not only keep your character alive, but to send back to your home planet.
Semi irritating when it came to Pikmin 3 was a hideous lack of second
player mode when in story mode. This to me was a major downfall due to
how the Pikmin explorers were divided up.
An example is during one sequence in the game when my ship crashes and
our explorers are once again divided up in 2 parts of the playable
world. I must press the Y button to jump from one character over to
another in order to complete one task of putting a bridge together to
reunite my 2 explorers.
I would have loved a split screen option as to where I could have
solved the puzzle on my side of the bridge, and my friend/family member
could have solved the bridge puzzle on their side. For me switching back
and forth from one main character to another had a very bland effect on
me, and it reminded me a lot of the game controls in many of the Lego
games now available.
Game Play:
Game play when it came to Pikmin 3 was relatively easy. You collect
fruit, you spore up new Pikmin by retrieving objects back to their ship
and wait for new members of the Pikmin family to grow.
You can have up to 100 Pikmin working with you in the game as little
minions who follow you with just the toot of a whistle. Pikmin can
continue to grow in size, but those Pikmin will be stored in their ship,
refereed to as an Onion.
Every morning you call out the desired number, and colored Pikmin you
wish to work with, and you set out for your journey. Every day is pretty
much the same, you collect objects hidden in the world, and you rally
up your Pikmin before sun down.
If you fail to rally them up they will get left behind and eaten at night when predators come out to hunt.
The lack of changes after a 9 year wait period for this sequel was a little disappointing.
Controls
The controls are set up fairly well, but younger players may find the
consistent jumping back and forth from one color Pikmin to another very
daunting or even confusing. It is all too easy to get caught up in the
hype of a certain battle and out of sheer anticipation of wanting to
kill the enemy you throw in your blue Pikmins, only to realize the enemy
at bay will simply set them all on fire and kill them.
The map is located on the actual Wii U game pad, but I found looking
up and down from my game pad to the TV was a little irritating. Helpful
yes, irritating you bet! An on screen map at the corner of the TV would
have been a lot easier to work with.
Graphics:
Some things in Pikmin 3 are rather dazzling, but the saddest thing
about it is that after 9 years of waiting for this sequel, the visuals
are not much different.
Yes we have vibrant colors, yes water ripples and yes the environment
is rich and pretty, but it was also rich and pretty in Pikmin 2.
Audio:
Our Pikmin pretty much make the same sounds they did in the first 2
games. Our human explorers also have not changed their voices. They
don't have any either, it's just mumblings and you are forced to read
the very bland and boring conversations that the characters have with
one another through either calls or on screen conversations.
Overall:
Pikmin 3 is a fun game, don't get me wrong, but it can get rather
tedious rather quickly. It provides for a few hours of decent game play,
but all in all it is nothing more than a glossy version of what we have
already experienced. After a 9 year wait period, I was expecting this
title to really wow me, only it failed to do so.
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